A fast-paced WebGL game where players skate through a busy diner, take orders, cook food, avoid spoilage, and serve customers before they lose patience. Designed, built, and optimised entirely as a solo developer.
Features
Custom skate movement controller tailored for mobile and WebGL
Dynamic customer spawning using adult/child variants with gender variation
Advanced object pooling system for customers, food items, VFX, and particles
Ordering and interaction system enabling seamless player–customer flow
Kitchen simulation with cooking timers, spoilage mechanics, and task juggling